Close message Due to scheduled maintenance on Friday 19th April 2024 between 7:00PM and 9:00PM AEST, the Scootle website may face disruption in service. We apologise for any inconvenience caused.

Search results

Listed under:  Language  >  Text types  >  Persuasive texts
Text

Art in Advertising

In this teaching activity, students will explore how visual artwork supports key messages in advertising and the concept of a “call to action”. They will apply elements and principles of design to create original advertisements for an audience.

Text

Work sample Year 4 HASS F-6: Environments and sustainability

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 4 HASS F-6. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation of ...

Video

Opinion Writing for Kids

This is a series of eight short videos for students on opinion writing. The series covers what is opinion writing; choosing a topic; making a plan; writing a draft: introduction, reasons and examples, conclusion; revising and editing.

Interactive

Endeavour to persuade

This resource is designed to guide Year 3 to Year 6 students in the art of persuasive writing, based on responses to information texts and their own research on specific topics. The information texts used in this resource were written as part of the commemoration of the visit of HMB Endeavour to Kamay Botany Bay in 1770. ...

Online

Primary English: models and modelling

These seven learning activities, which focus on 'modelling texts' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers are provided with guidance about ...

Online

Primary English: different representations

These seven learning activities, which focus on 'representations' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers expose students to a wide range ...